Scopes

Overview
The Scope Component affects Weapon zoom and scope in time. There are many different types of scope such as standard ironsights, red dot sights, holographic sights and long range telescopic sights. It is advised that players try them out by renting them first then choose the one that they are most comfortable with as they provide no boost to any statistics which directly affect combat performance.

Details
Scopes are grouped into four categories in-game, although as mentioned above the differences between scopes are cosmetic, it is generally the case that a higher zoom scope will obscure the Agent's field of vision more than a low zoom scope, for balance purposes. Objectively these cannot be considered pros and cons as all scopes are situational, and the table below reflects this. It is worth noting that generally scopes with a larger zoom take longer to scope in. The default 'rail'-type scope is the Titan x2.7 Tact, seen to the right, which is permanently unlocked for all players.

There is generally no limit to which scope can be placed on a Weapon, be it primary or secondary, providing a huge range of tactical options for the creative player. However, the Silverwood CH-X25 RM scope can not be attached to the Burstfire Rifle, Burst Fire Sub Machine Gun, Tactical Sub Machine Gun, and five pistol secondaries, due to the size of the carry handle attached to the scope, making it a unique exception.

Pricing
Scopes can be rented or purchased either with Game Points or Zen for one week or permanently with prices increasing depending on the time period and initial price of the Scope, price brackets are as follows.

Note: This section will eventually be made redundant when a full list of scopes is produced.