Sub Machine Gun

Overview
The Sub Machine Gun (commonly referred to as the SMG) is a primary receiver specialized for close quarters combat. It has a very high fire rate with low damage and suffers a heavy damage dropoff range. The SMG is available in the Marketplace at Level 1. This weapon excels at close range, but a speed build is best suited for this receiver due to being able to get closer, faster.

Details
The SMG is primarily is used for running and gunning while hipfiring. The low recoil and max spread allow for better sustained fire at the cost of being generally inaccurate.(however due to the low recoil, aiming down the sights can be used for extended periods of time before becoming too inaccurate. This sustained fire often makes the difference in short-mid range combat with cover). The SMG (including its Burst Fire and Tactical cousins) and the Bullpup Full Auto are the only primary receivers that by default give you increased running speed.

The default statistics for the weapon goes as follows:

Pricing
Permanent: 6250 GP / 500 Zen

The Sub Machine Gun can also be permanently unlocked by purchasing the CQB Kit.

Naming
It can take many names from "Fighter" to "Wildcat". Go here for a full list of names.

Premade Weapons
This is a list of premades, both current and past.

Frontier CQB-LT 'Slam'

Frontier Rx7 Blaster

Krane B.SEV Downtowner

Krane Dest0 Wrath of God

MMRS CP2 'Mantis'

MMRS RX Artemis

MMRS SPRS Viper

Silverwood BRS-Mod 'Skirmisher'

Silverwood Mod1 'Shorty'

The Burning Sensation SMG