Weapon Stats

Damage
Shows how much damage a single projectile does when hitting the target within effective range. Some weapons fire multiple bullets at once (shotgun).

Firerate
The number of bullets that can be fired per minute. Does not include reload time.

Ammo
Consists of 2 numbers, first one indicates how many bullets are in a single clip, the second one shows the maximum amount of ammo carried for the weapon.

Reload
The time in seconds that a weapon takes to reload.

Zoom
The view magnification when zoomed in. A value of 1.0 means there is no zoom.

Scope-in
The time in seconds it takes for the gun to zoom in.

Spread-Hip
The initial angle a bullet may exit the barrel while shooting from the hip. Sustained fire will increase spread over time. A lower hip spread value means increased accuracy.

Spread-Hip Max
The maximum angle that spread can reach while firing from hip and not moving. Crouching will improve this value, while moving, jumping or sprinting will negatively affect spread. A lower max spread value means increased accuracy during sustained fire.

Spread-Aim
The initial angle a bullet may exit the barrel while zoomed in and aiming down sights. Sustained fire will increase spread over time. A lower ADS (Aim Down Sights) spread value means increased accuracy while zoomed in.

Spread-Aim Max
The maximum angle that spread can reach while firing while zoomed in and not moving. Crouching will improve this value, while moving, jumping, or sprinting will negatively affect spread. A lower max spread value means increased accuracy during sustained fire.

Recoil
The amount that a weapon will move vertically while being fired. Sustained fire will increase recoil over time. A lower recoil value increases accuracy. A recoil of 0.0 means that the weapon will not move when fired.

Range
Consists of 2 numbers. First one indicates the distance at which a weapon does reduced damage, second one shows the distance at which a weapon does minimal damage.

Run
The speed at which an Agent moves while holding the weapon (this number is directly added to a persons armor run stat).