Anti-Materiel Rifle

Overview
The Anti-Materiel Rifle is a primary weapon released as part of patch 0.991. It is an Anti-Vehicle Sniper Rifle, commonly known as the 'AMR.' Its 'one-shot kill policy' makes up for the long reload time.

Details
The AMR does a set damage of 275, one-shot kill.

This weapon does increased damage to armored units, 825 per hit and 8250 to a weak point.

The AMR is capable of killing a Hardsuit in 2 hits to the weak point, and the Scorpion Tank in 4 hits to the weak point.

Agents are unable to customize the Barrel, Muzzle, or Magazine, and can only customize the Scope, Weapon Tag, Camo, and the Stock.

The preferred scope for this weapon would be the ESK-VL Sniper or any of the thermal scopes.

The default statistics for the weapon goes as follows:

Pricing
Permanent: 9375 GP / 250 Zen

Purchase using GP is only available to agents level 35 or higher.

The Anti-Materiel Rifle can also be permanently unlocked by purchasing the Evacuation Pack (discontinued).

Naming
The AMR has only 3 possible names.

Trivia
"Materiel" is not a typo. It is a French term for military hardware, thus the "anti-materiel".

Premade Weapons
This is a list of premades, both current and past.

ArmCom AMR-471 Ghost