The amount of damage an Agent can take before being eliminated.
Reduction to headshot bonus damage taken. Headshots do 200% damage against a target with no armor protection.
The amount of time an Agent can sprint with full stamina (in seconds).
The speed at which an Agent moves.
The amount of time an Agent's HRV can be active before shutting off automatically. HRV uses 5 units per second when active. Currently there is no equipment that can change this figure.
The number of units per second that HRV will recharge when not in use. The default recharge rate is 6.7
This stat doesn't appear in stats information tab, but it shows how many gear items you can carry (tactical item count remains 1 though).